Role - Storyboard Artist and Guest Costume Artist

Released | Mass DiGI | PC

Storyboard Process

Each artist was assigned to storyboard an adorable script of the ducks, Ollie and Opal's journey to reunite with their mother.

I was tasked with storyboaring the final cutscene... IN SPACE!

Establishing Shot

Shot 1A

Shot 1B

Shot 1B_2

Shot 1C

Shot 1D

Shot 2

Shot 3

Shot 4

Shot 6

Final Shot

Cutscene Process

Once the storyboards were approved the next stage of development was to create high quality assets to create storyboards.

Many of these assets needed to be poseable to be animated in the Unity game engine.

Intro Cutscene Assets

Shot 3 Assets

Shot 6 Assets

Cutscene World 1 to World 2 Assets

Shot 1 Assets

Shot 5 Assets

Cutscene World 2 to World 3 Assets

Shot 1 Assets

Shot 6 Assets

Final Cutscene Assets

Shot 2 Assets

Shot 3 Assets

Shot "Group Hug" Assets

Costume Process

I had the joy of creating two costumes for Danger Ducklings. 

The first was an outfit based on a previous game I worked on, Raccoon Revenge. Rather than just creating a Snatcher duck, my thought was to create an adorable onesie for the ducks to wear paying homage to Snatcher the Raccoon.

Initial Concept

Using Snatcher's model sheet as a reference, I paint over the duck design.

Front View

Side View

Back View

Many of the developers on the team attended, or were apart of the Becker College community so we wanted to pay homage to the college as well. I had the pleasure of designing a Hank the Hawk costume, Becker College's mascot.  

Initial Concept

Initial Concept

Front View

Side View

Back View

Front Idle Animation

Side Idle Animation

Back Idle Animation

Unlike the Snatcher model, I was able to help the art team and create animations for Hank the Hawk.

Danger Ducklings was such a joy to work on. The team are all highly talented individuals and it was always such a joy to sit in our Discord meetings every Sunday night.